Tuesday, December 25, 2007

Pune’s Walkig Plaza - Mela!

It was fresh Sunday evening (had slept 3hrs!) we all friend accidentally went to walking plazz at camp – the place is not only for walking – whole place was packed with different people with different stories - from my view – like few were engross watching the concert & dance, few were confused in deciding what to eat,

i saw a good drama of stoppalti (hide & run), few poor young & old people were selling kids stuff but they were constantly on the watch if authority people comes, so they can run coz they don't have permission to sell there (they even ran with their goods away from corporation limit, if authority people comes)

About eatable, don’t go on looks of the stall they charge like a well known established restaurant!

Some people find the perfect cutta for…….. Chatting with friends, a family gathering, bird watching! or just wasting time with wife for sake of it….. :o) I found some people don’t even bother about surrounding just ogle at someone else property!....... ahhha, thats why whole place is so crowded!

My cell phone camera helped me to capture the memories:

Pune's old beauty...


kids were having fun...

one of my friend, his mood got changed when he saw the gun!

this boy was selling posters with quotes, which were deep in meaning, I ask my self “can he sell this poster with pitch?!?”

Tuesday, December 18, 2007

Spell knowledge to Knol

Good use of technology,

good people to share there knol-edge & earn money!


Google Blog


eNjoy...

Wednesday, December 12, 2007

Coffe!


my pleasant memory!

Tuesday, December 04, 2007

A good article for animators, really...

article link:

I agree to what shawn is saying, u really need to recharge ur batteries, & that every one should know, What’s their means of researching ur batteries.

As he mention about style of recharging without escaping from animation, how these are relate to animation field, watching great movies, or shorts (u tube is gr8!) or digging into history of some animators or studios.

I liked the shwan style of convincing his point of view!

Tuesday, November 27, 2007

a day thought

I think my life is running too fast in a busy routine, but still enjoying it!


eNjoy...

Tuesday, October 23, 2007

fun Pic's...

sum of my fun pic's with my collage gang..... ;o)

aKs...

Saturday, October 20, 2007

Proud person to the land…



Almost everyone has seen the Lion King, but not everyone knows there was a Nepali involved in its animation. Among the many who worked on bringing Simba to life was Kathmandu native, Kiran Joshi a visual effects supervisor at the US entertainment giant, Walt Disney.

With a background in computer software, Joshi first entered the animation field more than 15 years ago, working as a graphics software developer for Disney. He also was on the team that developed the animation system used for Beauty and the Beast, which went on to be nominated for Best Picture at the 1992 Academy Awards.

At Disney, Joshi’s interests evolved from software engineering to animation. Working with all those artists and animators, he couldn’t help but join in. Soon he found he had a knack for it, and subsequently worked on the animation of films including the Hunchback of Notre Dame, Atlantis: the Lost Empire, and most recently, Rapunzel.

As a world-class animator, Joshi was soon looking to branch out. He set up his own animation company called Pink Slip Productions, and is now looking to tap animation talent in his hometown of Kathmandu. With outfits like Pentasoft, Transcube and the Maya Academy of Advanced Cinematics teaching animation software such as 3ds Max, the animation scene in Nepal is growing.

South Asia has great animation potential. India and the Philippines are already starting to animate for Disney and Dreamworks. Artists and animators are less expensive to hire, and outsourcing is gathering momentum. The Philippines has now become a major source of Japanese animation, especially of the popular manga-influenced ‘animé’ output.

“And why not?” says Joshi. “Most of those interested are young and talented, and willing to work for much less than those in the west.”


MIN BAJRACHARYA
At first, he thought of outsourcing to India but thought he should give something back to the land of his birth. After a few visits, he joined forces with Mercantile which could provide his animation studio with both software and computer hardware.

“There is a lot of talent here,” Joshi says, “but most work individually, animating here and there for a few rupees. What we need to do is get them together so we can make animation of an international standard.”

And that is exactly what Joshi’s Incessant Rain studios will do. Incessant Rain, on the top floor of the Ace Bank in Naxal, already has a team of 16 animators, most of them young and highly talented. The company is on the lookout for more animators, and plans to have about 25-40 people by December to produce world-class animation within a year.

“The problem here will be getting everyone to work in a team,” he says, “animation is a collaborative effort, there is no one person who takes all the credit.”

Joshi will share his time between Pink Slip Productions in the US, which will handle the creative content, and Incessant Rain in Nepal, which will handle all animation.

“I’m counting on my contacts in the industry to get us quality work, and I’m betting all I’ve got on Nepal,” Joshi confides. “With any luck, we should be able to see Nepali animation on the big screen in the coming three or four years.”


**courtesy

Sunday, September 23, 2007

Interview with Animation Director and Mentor -- Kyle Balda

“An animator does not have to animate just according to dialogue, he has to convey the story, the thoughts and the mind of the character”

There's a saying, "Smell the roses a bit, animation is all about life!" A universe which is as imaginative as can be, where clocks, rocks, locks all come alive!

Talk with Kyle Balda, an animator and artist who's full of life and has worked across US & Europe with leading studios and stalwarts including Pixar, PDI, ILM, Pierre Coffin…

Balda also loves teaching and sharing knowledge and has stepped off production, at regular intervals in his career to pursue his passion for mentoring….

In a freewheeling interview, Balda gave interesting perspectives on the finer points of animation and also on the joys of teaching….


Q: What drew you to Animation?


Well I drew a lot!

Yes, as a youngster I drew a lot, did a lot of flip books, If I would see a Disney film, it seemed so magical I couldn't imagine that people actually worked in a studio to make this, until I was 18 when I met Dan Juep. He was an animator at that time with Disney on Little Mermaid, he asked me to send some drawings and put me on the track. He told me to draw and learn drawing in animated poses.

"Don't spend more than two minutes on the gesture and be done with few details as possible and work really rough" That's the rule I was given.

Then I did computer animation because I loved the Pixar short films and not because of the computer. When I saw Luxor, I was graduating in high school, and I was at the very small movie theatre at the Spike and Mike animation festival. Luxor came on and the first thing I thought was, "Is that a real lamp?".

The fact that movement could be given to objects fascinated me no end. John Lasetter did that without changing the materials. It was about body language. I was feeling high after seeing that, when I started to get in CalArts to study hand drawn animation, ILM had donated some computers from Terminator 2, and I worked and practiced on those, I didn't mind learning the computer because it gave me the opportunity to tell all kinds of stories.

You have worked at leading Animation studios across continents, how has it been?
I studied at Cal Arts in LA and began working with an Internship at Lucas Games. At Lucas I worked on Day of the Tentacle which was a cult hit with hard core games Circa 1992. I came back to Cal Arts, did some 3D animation and went to work at PDI with Tim Johnson and Rex Grignon who are my mentors for 3D.

This was when ILM had just done Jurrasic Park and was exploding with lots of opportunities. I worked on The Mask, Jumanji and Mars Attacks. I also have worked at Weta in New Zealand where I animated on Frighteners.

Then I joined Pixar, worked on A Bug's Life with Glenn Mc Queen who was the directing animator on ToyStory2.

Q: What's a directing animator?

You can call it animation director or directing animator, these are just terms depending where you are. Directing animator is the head of animation overall, who works with the director, so in this case Glenn who was working directly with Lasseter. It is kind of the frontlines where the directing animator works with the animators and ensures the director's vision.

Q: Coming back to your illustrious career in animation.... what after Bug's Life?

I took a little break and worked as animator on Monsters Inc., that was about six years ago and I felt like I had learned so much from Pixar. I had been curious about living abroad and teaching, so I took about a year and a half, traveled all over Europe, guest lecturing and mentoring. Gave a series of master classes in Madrid at Arts' d Animacion, did nine months stint of teaching at Viborg, Denmark, and then again I wanted to be back into production.

So you got back…

Yep. I was in Europe and for me London was a bit too similar to the US, so I went to Paris. There I started working with Pierre Coffin, did some commercials with him. We also did a couple of pilots for feature films that are starting production now.

There was a lot of valuable knowledge and experience that could be taught and shared with people. In the two years that I taught, my entire course evolved into a two day Master-Class. The good thing about teaching was, I discovered that I knew quite a lot. It helped refine my concepts too.

Q:What kind of approach to the subject would you advise young animators and students?

I would say, don't get so seduced by the technology, a lot of students Рtheir first introduction to animation is through how to use a particular software. Try to find original ways to do things. Avoid working with stereotypes and clich̩s, find a more original and natural way to animate. A good way to do that is to record your-self or watch actors. For me, my favorite is Peter Sellers, if you watch him frame by frame I am convinced you will know everything about acting, because he uses all the same principles that Chaplin uses.

Q: Ah, the finer nuances of animation….We'd love to know more about it.

The main thing that new animators really need to focus on is that they have to understand what the story is about. You need to know where the character is coming from and going to? Why is the shot that you are animating, there, in the film? How is it in the chain of the story? The tightest story means you cannot take anything out, the director has to know this, the animator has to be part of the whole storytelling. What is the character not saying with words but saying with his body language? These things are very important to know.

Often characters and people don't say what they think but people can understand what they are thinking by the expression on their face. Somebody is really nervous and he may say “I am alright” but if he is shivering, that conveys the nervousness. The animator does not have to animate just according to dialogue, he has to convey the story, the thoughts and the mind of the character.

The other thing which is more concrete is physicality. How does the body move? What is the sequence of events happening to make the walk work, the physicality in it is like grammar in language. Body language and physicality express before the dialogue or expressions come in. It sets the tone. Physicality is the grammar of the animation.

I think that dialogue is interesting if it has subtext. If you were to see two people on a first date they might be attracted to each other but they will talk about the weather, and you can still tell they are attracted.

The ultimate thing that you have to do in animation is to make the audience forget they are watching animated characters. They need to think what's he going to do next.

Also I don't like dialogue that explains what the character is thinking. Good dialogue exists only when necessary.

Q: You've worked extensively in the US and Europe, what's the difference?

The main difference as I see it, has unfortunately been economically driven. US studios have four or five times the budget of French films. Hence in France, they have had to find an animation style that will look good, snappy and pose to pose. But I don't see much difference culturally.

There is a difference in style, if you look at students’ films from Sup Infocom, Gobelins you will observe angular sharp kind of designs and at the same time go to Florida, Sheridan and you will see the designs are generally much more rounded. American design tends to be rounder and softer. Then there's the Japanese animation style which is much more limited. There, the FX are more animated than the faces at times, it works well with their design and style. Their stories are incredible too. It is more difficult to do that style in 3D though.


Q: What are your future plans?


I am developing a short film idea right now, I would just like to continue to direct projects and not only in animation but layout, cinematography, story telling, it doesn't have to be only huge feature films, I just love the process.

Q: Have you worked with Indian artists?

Not many. I worked with Sanjay Patel though. Actually there is quite a large Indian community in Northern LA, also a lot of Indian students at Berkley, but they are more into the technical side of things. But yes I'd love to visit India and maybe do a master-class.

Friday, July 20, 2007

Making of Clay Animation short film

few pics from a short film HAVE A NICE DAY, which was nominated in BAF film festival.

eNjoy....





its me, setting up the camera angle....



team members setting up one of the scene....




Complexity of the work is known by them who actually do it, rather than those sitting in cabin!

Wednesday, July 18, 2007

How to Apply for Artistic Positions:



  1. Do include a resume and a reel/portfolio that demonstrates your artistic ability. We require those for all artistic submissions. Your reel must include a shot breakdown that outlines your contribution to each scene as well as the tools used.
  2. Do make sure that each of your submissions is labeled with your name, the position you’re applying for, and contact information. Sometimes resumes get separated from reels or portfolios, so labeling your materials will help us keep track of your materials.
  3. Do not apply for artistic positions by email or fax (because we need your reel or portfolio.)
  4. Do not send us website links or jpg files. We’re set up to view reels and portfolios only.
  5. Do not send us your original reel or portfolio as we are not able to return them. A copy will do just fine.
  6. When you’re ready to submit your information, follow the appropriate contact information below.
  7. By submitting a reel and/or portfolio, you agree that your submission will be governed by the policy for reel and portfolio submissions set forth in the
Happy Animating!
Akhlaque.

Monday, July 09, 2007

Sugar Free, 3D or 2D Ad !!



An Advertisement of "Sugar Free" Product
its a 3d Animated ad done using Maya, AfterEffects, photoshop, Premier, SoundForge, Flash. and lot more research work for final output


eNjoy...

good Links....

A good resource of links for Animation guys.....

Click

my favorite is.....

This


eNjoy...

Wednesday, May 16, 2007

The Decision (Environmental Short Film)




A short Film made for Environmental Film Festival called "Vatavaran" in 2005.
(it was finished in 20days, s/w used:MAYA, Flash, Photoshop, Premiere & soundforge)


Aks...

Sunday, May 13, 2007

My old work...



my old work done for the RC. ( i worked with them for more than 3years)


eNjoy...

Tuesday, May 08, 2007

Id animation & Arts

Watch Our Definition of Animation!!!




eNjoy...

Thursday, April 19, 2007

another short film!

working on new short film.....
(under construction)

to watch the few clips of it...

eNjoy....

Saturday, February 17, 2007

unleash the Illusion...

A Procedure to run ur Maya software..

1) Create a folder named Flexlm on c drive (c:\flexlm)
2) copy the aw.dat & exe file from setup folder to flexlm folder
3) open aw.dat with notepad (make sure it is not read only file by right click>propertie>read only
& remove tht tick if its there)
4) Copy ur lancard No. (if u hav finished maya setup thn, click start>programes>alias>common utilit>flexlm>system setting tab>eithernet adress...select & press ctrl+c )
5) paste tht id in notpade after the word.... Host id = (ur lan card no)
6) save & close the notepad
7) jst pickup the aw.dat file & drop it on tht exe thts it
no run maya & eNjoy...